!!! Shapeshift 2 is No Longer Maintained or Supported by me. You may Modify or Alter as Desired as long as the terms of the Licenses are Followed. !!!
What is Shapeshift? Shapeshift is a Map Editor for P3D, a 3D Framework created by Lizard King with and for Clickteam Fusion 2.5 (Purchase Here)
It can be used to more quickly and easily create Polygonal Levels, Worlds, or 3D Models for P3D.
Shapeshift itself is also Open Source*
*Developed using Clickteam Fusion 2.5, a Proprietary Event/Condition Sheet based Game Engine.
*Made with and for P3D, A Proprietary 3D Engine built in and for Clickteam Fusion 2.5 not included with the Source and must be purchased separately.
Shapeshift 2 is Here! No longer requiring Clickteam Fusion 2.5+! Easier to work with! Now has a home on GitHub!
Or visit the old Shapeshift 1 Page (Unsupported)
Why is it called Shapeshift? Shapeshift relies on P3D's Shape system which includes Tris, Quads, Boxes, Spheres, and Cylinders. Shift can be used as another word for Move. Since the program is all about Moving, Rotating, and Scaling P3D's Shapes which can be a variety of different basic types the name Shapeshift seemed appropriate.
What's the Logo? It's a Circle and a Square with a dividing line between them. A Circle Shapeshifting into a Square. It's not any more or less complex than that.
What's the dog character in Shapeshift? That's Shift, they're intended to be the Mascot of the Program but didn't see much use outside of being an Indicator for 0, 0, 0.